decay ConVars
Every variable and command in the decay namespace that a Rust dedicated server lists, 61 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.
Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.
61 entries
Variables 57
| ConVar | Value | Description |
|---|---|---|
| decay.bracket_0_blockcount | 15 | Number of blocks in the 1st upkeep bracket |
| decay.bracket_0_costfraction | 0.1 | Blocks in the 1st upkeep bracket will cost this value per day to maintain |
| decay.bracket_0_doorcount | 15 | Number of doors in the 1st upkeep bracket |
| decay.bracket_0_doorfraction | 0.1 | Doors in the 1st upkeep bracket will cost this value per day to maintain |
| decay.bracket_1_blockcount | 50 | Number of blocks in the 2nd upkeep bracket |
| decay.bracket_1_costfraction | 0.15 | Blocks in the 2nd upkeep bracket will cost this value per day to maintain |
| decay.bracket_1_doorcount | 50 | Number of doors in the 2nd upkeep bracket |
| decay.bracket_1_doorfraction | 0.15 | Doors in the 2nd upkeep bracket will cost this value per day to maintain |
| decay.bracket_2_blockcount | 125 | The number of blocks in the 3rd upkeep bracket |
| decay.bracket_2_costfraction | 0.2 | Blocks in the 3rd upkeep bracket will cost this value per day to maintain |
| decay.bracket_2_doorcount | 125 | The number of doors in the 3rd upkeep bracket |
| decay.bracket_2_doorfraction | 0.2 | Doors in the 3rd upkeep bracket will cost this value per day to maintain |
| decay.bracket_3_costfraction | 0.333 | Blocks in the 4th upkeep bracket will cost this value per day to maintain |
| decay.bracket_3_doorfraction | 0.333 | Doors in the 4th upkeep bracket will cost this value per day to maintain |
| decay.build_twig_cost_multiplier | 1 | Can players upgrade building blocks to wood |
| decay.debug | False | (Generated) When enabled, logs decay tick details to the console including which entities took damage and how much |
| decay.delay_metal | 0 | How long should this building grade decay be delayed when not protected by upkeep, in hours |
| decay.delay_override | 0 | When set to a value above 0 everything will decay with this delay |
| decay.delay_stone | 0 | How long should this building grade decay be delayed when not protected by upkeep, in hours |
| decay.delay_toptier | 0 | How long should this building grade decay be delayed when not protected by upkeep, in hours |
| decay.delay_twig | 0 | How long should this building grade decay be delayed when not protected by upkeep, in hours |
| decay.delay_wood | 0 | How long should this building grade decay be delayed when not protected by upkeep, in hours |
| decay.duration_metal | 8 | How long should this building grade take to decay when not protected by upkeep, in hours |
| decay.duration_override | 0 | When set to a value above 0 everything will decay with this duration |
| decay.duration_stone | 5 | How long should this building grade take to decay when not protected by upkeep, in hours |
| decay.duration_toptier | 12 | How long should this building grade take to decay when not protected by upkeep, in hours |
| decay.duration_twig | 1 | How long should this building grade take to decay when not protected by upkeep, in hours |
| decay.duration_wood | 3 | How long should this building grade take to decay when not protected by upkeep, in hours |
| decay.high_wall_upkeep | 0.2 | Upkeep scale for external walls and gates |
| decay.outside_test_range | 50 | Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings |
| decay.scale | 1 | (Generated) Multiplier applied to all decay damage per tick; 1.0 = normal, 2.0 = double decay rate, 0.0 = no decayApplies: Immediately (runtime) |
| decay.tick | 600 | (Generated) Interval in seconds between decay processing ticks; default is 10 minutes; lower values cause buildings to lose health more frequently |
| decay.upgrade_hqm_cost_multiplier | 1 | Can players upgrade building blocks to hqm |
| decay.upgrade_hqm_enabled | True | Can players upgrade building blocks to hqm |
| decay.upgrade_metal_cost_multiplier | 1 | Can players upgrade building blocks to metal |
| decay.upgrade_metal_enabled | True | Can players upgrade building blocks to metal |
| decay.upgrade_stone_cost_multiplier | 1 | Can players upgrade building blocks to stone |
| decay.upgrade_stone_enabled | True | Can players upgrade building blocks to stone |
| decay.upgrade_wood_cost_multiplier | 1 | Can players upgrade building blocks to wood |
| decay.upgrade_wood_enabled | True | Can players upgrade building blocks to wood |
| decay.upkeep | True | Is upkeep enabledApplies: Immediately (runtime) |
| decay.upkeep_grief_protection | 1440 | How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours) |
| decay.upkeep_group_count_locks | True | Should players holding a code on one of the building's doors count towards the group size, whether it is the master code or the guest code |
| decay.upkeep_group_history_max | 256 | Maximum number of players a tool cupboard remembers in the group window, oldest are dropped first |
| decay.upkeep_group_max_multiplier | 3 | Upper limit on the group size upkeep multiplier |
| decay.upkeep_group_scaling | True | Should upkeep cost scale with the number of players authed on the tool cupboard |
| decay.upkeep_group_tier_0_increase | 0 | Each player in the 1st upkeep group tier increases upkeep cost by this fraction |
| decay.upkeep_group_tier_0_playercount | 4 | Number of players in the 1st (free) upkeep group tier |
| decay.upkeep_group_tier_1_increase | 0.02 | Each player in the 2nd upkeep group tier increases upkeep cost by this fraction |
| decay.upkeep_group_tier_1_playercount | 6 | Number of players in the 2nd (small group) upkeep group tier |
| decay.upkeep_group_tier_2_increase | 0.04 | Each player in the 3rd (large group) upkeep group tier increases upkeep cost by this fraction, this tier is unlimited |
| decay.upkeep_group_window_hours | 24 | Players who authed within this many hours still count towards the group size, even if they have since deauthed |
| decay.upkeep_heal_scale | 1 | Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay |
| decay.upkeep_inside_decay_scale | 0.1 | Scale at which objects decay when they are inside, default of 0.1 |
| decay.upkeep_lock_min_users | 2 | If a code lock has <= this number of users it won't count its users towards group upkeep tax |
| decay.upkeep_period_minutes | 1440 | How many minutes does the upkeep cost last? default : 1440 (24 hours) |
| decay.use_door_upkeep_brackets | False | Should doors have their own upkeep brackets separate from building blocks |
Commands 4
| Command | Description |
|---|---|
| decay.addfakeauthhistory | addfakeauthhistory <count>, adds fake deauthed players to the auth history of the tool cupboard you are standing in, for testing group upkeep tiers |
| decay.clearauthhistory | Clears the deauthed player history on the tool cupboard you are standing in, dropping its group upkeep back to the number of authed players |
| decay.drawnearbybuildings | drawnearbybuildings <duration> <radius>, shows building ID of entities |
| decay.forcedecaytick | Call the decay tick on every single entity on the server (for testing decay works) |
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