decay ConVars

Every variable and command in the decay namespace that a Rust dedicated server lists, 61 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.

Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.

61 entries

Variables 57

ConVarValueDescription
decay.bracket_0_blockcount15Number of blocks in the 1st upkeep bracket
decay.bracket_0_costfraction0.1Blocks in the 1st upkeep bracket will cost this value per day to maintain
decay.bracket_0_doorcount15Number of doors in the 1st upkeep bracket
decay.bracket_0_doorfraction0.1Doors in the 1st upkeep bracket will cost this value per day to maintain
decay.bracket_1_blockcount50Number of blocks in the 2nd upkeep bracket
decay.bracket_1_costfraction0.15Blocks in the 2nd upkeep bracket will cost this value per day to maintain
decay.bracket_1_doorcount50Number of doors in the 2nd upkeep bracket
decay.bracket_1_doorfraction0.15Doors in the 2nd upkeep bracket will cost this value per day to maintain
decay.bracket_2_blockcount125The number of blocks in the 3rd upkeep bracket
decay.bracket_2_costfraction0.2Blocks in the 3rd upkeep bracket will cost this value per day to maintain
decay.bracket_2_doorcount125The number of doors in the 3rd upkeep bracket
decay.bracket_2_doorfraction0.2Doors in the 3rd upkeep bracket will cost this value per day to maintain
decay.bracket_3_costfraction0.333Blocks in the 4th upkeep bracket will cost this value per day to maintain
decay.bracket_3_doorfraction0.333Doors in the 4th upkeep bracket will cost this value per day to maintain
decay.build_twig_cost_multiplier1Can players upgrade building blocks to wood
decay.debugFalse(Generated) When enabled, logs decay tick details to the console including which entities took damage and how much
decay.delay_metal0How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.delay_override0When set to a value above 0 everything will decay with this delay
decay.delay_stone0How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.delay_toptier0How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.delay_twig0How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.delay_wood0How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.duration_metal8How long should this building grade take to decay when not protected by upkeep, in hours
decay.duration_override0When set to a value above 0 everything will decay with this duration
decay.duration_stone5How long should this building grade take to decay when not protected by upkeep, in hours
decay.duration_toptier12How long should this building grade take to decay when not protected by upkeep, in hours
decay.duration_twig1How long should this building grade take to decay when not protected by upkeep, in hours
decay.duration_wood3How long should this building grade take to decay when not protected by upkeep, in hours
decay.high_wall_upkeep0.2Upkeep scale for external walls and gates
decay.outside_test_range50Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings
decay.scale1(Generated) Multiplier applied to all decay damage per tick; 1.0 = normal, 2.0 = double decay rate, 0.0 = no decayApplies: Immediately (runtime)
decay.tick600(Generated) Interval in seconds between decay processing ticks; default is 10 minutes; lower values cause buildings to lose health more frequently
decay.upgrade_hqm_cost_multiplier1Can players upgrade building blocks to hqm
decay.upgrade_hqm_enabledTrueCan players upgrade building blocks to hqm
decay.upgrade_metal_cost_multiplier1Can players upgrade building blocks to metal
decay.upgrade_metal_enabledTrueCan players upgrade building blocks to metal
decay.upgrade_stone_cost_multiplier1Can players upgrade building blocks to stone
decay.upgrade_stone_enabledTrueCan players upgrade building blocks to stone
decay.upgrade_wood_cost_multiplier1Can players upgrade building blocks to wood
decay.upgrade_wood_enabledTrueCan players upgrade building blocks to wood
decay.upkeepTrueIs upkeep enabledApplies: Immediately (runtime)
decay.upkeep_grief_protection1440How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours)
decay.upkeep_group_count_locksTrueShould players holding a code on one of the building's doors count towards the group size, whether it is the master code or the guest code
decay.upkeep_group_history_max256Maximum number of players a tool cupboard remembers in the group window, oldest are dropped first
decay.upkeep_group_max_multiplier3Upper limit on the group size upkeep multiplier
decay.upkeep_group_scalingTrueShould upkeep cost scale with the number of players authed on the tool cupboard
decay.upkeep_group_tier_0_increase0Each player in the 1st upkeep group tier increases upkeep cost by this fraction
decay.upkeep_group_tier_0_playercount4Number of players in the 1st (free) upkeep group tier
decay.upkeep_group_tier_1_increase0.02Each player in the 2nd upkeep group tier increases upkeep cost by this fraction
decay.upkeep_group_tier_1_playercount6Number of players in the 2nd (small group) upkeep group tier
decay.upkeep_group_tier_2_increase0.04Each player in the 3rd (large group) upkeep group tier increases upkeep cost by this fraction, this tier is unlimited
decay.upkeep_group_window_hours24Players who authed within this many hours still count towards the group size, even if they have since deauthed
decay.upkeep_heal_scale1Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay
decay.upkeep_inside_decay_scale0.1Scale at which objects decay when they are inside, default of 0.1
decay.upkeep_lock_min_users2If a code lock has <= this number of users it won't count its users towards group upkeep tax
decay.upkeep_period_minutes1440How many minutes does the upkeep cost last? default : 1440 (24 hours)
decay.use_door_upkeep_bracketsFalseShould doors have their own upkeep brackets separate from building blocks

Commands 4

CommandDescription
decay.addfakeauthhistoryaddfakeauthhistory <count>, adds fake deauthed players to the auth history of the tool cupboard you are standing in, for testing group upkeep tiers
decay.clearauthhistoryClears the deauthed player history on the tool cupboard you are standing in, dropping its group upkeep back to the number of authed players
decay.drawnearbybuildingsdrawnearbybuildings <duration> <radius>, shows building ID of entities
decay.forcedecaytickCall the decay tick on every single entity on the server (for testing decay works)

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