deepsea ConVars

Every variable and command in the deepsea namespace that a Rust dedicated server lists, 55 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.

Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.

55 entries

Variables 38

ConVarValueDescription
deepsea.allow_all_vehiclesFalseAllow all vehicles to travel to the deep sea, instead of just the whitelisted vehicles
deepsea.allow_swimmersFalseAllow players to swim to the deep sea
deepsea.block_buildingTrue
deepsea.debug_portal_spawnattemptsFalseWhen enabled, logs each deep sea portal spawn attempt to the console including whether it succeeded or failed
deepsea.enabledTrueToggles the deep sea. Needs a server restart to take effect. Any saved deep sea entities will be destroyed at the next startup
deepsea.entities_spawninterval5When generating, the interval in seconds in between each entity spawn (island, ghost ship and floating city). Increase if you're experiencing lag when the deep sea is opening.
deepsea.floatingcity_count1Number of floating cities to spawn in the deep sea
deepsea.floatingcity_edgemargin1500Minimum distance in metres floating cities must be from the deep sea boundary edge when spawning
deepsea.floatingcity_mindist1500Minimum distance in metres required between floating city
deepsea.floatingcity_radius500Exclusion radius in metres around floating cities
deepsea.forceentranceportaldirection00 Random, 1 North, 2 East, 3 South, 4 West
deepsea.ghostship_count4Number of ghost ship to spawn in the deep sea zone
deepsea.ghostship_edgemargin450Minimum distance in metres ghost ships must be from the deep sea boundary edge when spawning
deepsea.ghostship_mindist400Minimum distance in metres required between ghost ships
deepsea.ghostship_radius80Exclusion radius in metres around ghost ship
deepsea.hackablecrate_count1Number of hackable crates to spawn in the deep sea
deepsea.island_count6Number of islands to spawn in the deep sea zone
deepsea.island_edgemargin750Minimum distance in metres islands must be from the deep sea boundary edge when spawning
deepsea.island_mindist600Minimum distance in metres required between islands
deepsea.island_portal_terrain_distance750Distance in metres from the main island shore at which deep sea entrance portals are placed
deepsea.island_radius300Exclusion radius in metres around islands
deepsea.logsFalse(Generated) When enabled, outputs verbose deep sea system log messages (portal transitions, wipe events, entity moves) to the server log for debugging
deepsea.loot_respawn_scale1Population multiplier applied to the loot the deep sea will respawn over time. 1.0 = unchanged, 0.5 = half, 2.0 = double
deepsea.loot_scale1Population multiplier applied to the loot the deep sea spawns with. 1.0 = unchanged, 0.5 = half, 2.0 = double
deepsea.navmesh_spawninterval5When generating, the interval in seconds in between each island navmesh bake. Increase if you're experiencing lag when the deep sea is opening.
deepsea.openonserverwipeFalseShould the deep sea open as soon as the server wiped?
deepsea.rhib_count4Number of RHIB boat groups to spawn in the deep sea
deepsea.rhib_edgemargin1150Minimum distance in metres RHIB groups must be from the deep sea boundary edge when spawning
deepsea.rhib_mindist300Minimum distance in metres required between RHIB groups
deepsea.rhib_radius10Exclusion radius in metres around each RHIB group
deepsea.spawngroups_spawninterval0.15When generating, the interval in seconds in between each spawn groups fill (dwellings/crates/scientists on island, ghost ships). Increase if you're experiencing lag when the deep sea is opening.
deepsea.stricttransitionrepositionTrueEnsure all players on a mounted boat are repositioned after a transition, if this is false we rely on parenting exclusively
deepsea.terrain_everywhereFalseApplies the deep sea terrain config and foliage to the whole map, not just inside the deep sea
deepsea.wipecooldownmax5400Maximum seconds before a deep sea re-opens after closing
deepsea.wipecooldownmin5400Minimum seconds before a deep sea re-opens after closing
deepsea.wipeduration10800Duration in seconds of the deep sea wipe
deepsea.wipeendphaseduration1800Duration in seconds of the final wipe phase, bad weather kicking in etc
deepsea.wiperadiationphaseduration300Seconds before radiation starts to ramp in before the deep sea wipe

Commands 17

CommandDescription
deepsea.closeInitiates the deep sea closing sequence
deepsea.createdeepseaCreates the deep sea manager entity on the server
deepsea.enterdeepseaTeleports the player (or their mounted vehicle) into the deep sea
deepsea.leavedeepseaTeleports the player (or their mounted vehicle) back to the main island from the deep sea.
deepsea.openInitiates the deep sea opening sequence
deepsea.printboatteleportsPrints what players on the player's boat will be teleported to the deep sea
deepsea.printentitycountPrints a breakdown of all entities currently in the deep sea
deepsea.printlootPrints a breakdown of all loot containers, trees, and ore nodes currently in the deep sea
deepsea.printtimetowipePrints the current time remaining until the deep sea wipes
deepsea.settimetonextopeningSets the time in seconds until the deep sea re-opens after a wipe
deepsea.settimetowipeSets the time in seconds until the deep sea wipe triggers
deepsea.spawnfloatingcityhereSpawns a random floating city prefab at the player position
deepsea.spawnghostshiphereSpawns a random ghost ship prefab at the player position
deepsea.spawnislandhereSpawns a random deep sea island prefab at the player position
deepsea.spawnrhibgrouphereSpawns a RHIB patrol boat group at the player position
deepsea.statusPrints the current deep sea status
deepsea.testportalspawnlocation(Generated) Tests whether the calling player's current position is a valid portal spawn location; draws a green sphere if valid or red sphere if invalid with the given radius and duration in seconds

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