deepsea ConVars
Every variable and command in the deepsea namespace that a Rust dedicated server lists, 55 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.
Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.
55 entries
Variables 38
| ConVar | Value | Description |
|---|---|---|
| deepsea.allow_all_vehicles | False | Allow all vehicles to travel to the deep sea, instead of just the whitelisted vehicles |
| deepsea.allow_swimmers | False | Allow players to swim to the deep sea |
| deepsea.block_building | True | |
| deepsea.debug_portal_spawnattempts | False | When enabled, logs each deep sea portal spawn attempt to the console including whether it succeeded or failed |
| deepsea.enabled | True | Toggles the deep sea. Needs a server restart to take effect. Any saved deep sea entities will be destroyed at the next startup |
| deepsea.entities_spawninterval | 5 | When generating, the interval in seconds in between each entity spawn (island, ghost ship and floating city). Increase if you're experiencing lag when the deep sea is opening. |
| deepsea.floatingcity_count | 1 | Number of floating cities to spawn in the deep sea |
| deepsea.floatingcity_edgemargin | 1500 | Minimum distance in metres floating cities must be from the deep sea boundary edge when spawning |
| deepsea.floatingcity_mindist | 1500 | Minimum distance in metres required between floating city |
| deepsea.floatingcity_radius | 500 | Exclusion radius in metres around floating cities |
| deepsea.forceentranceportaldirection | 0 | 0 Random, 1 North, 2 East, 3 South, 4 West |
| deepsea.ghostship_count | 4 | Number of ghost ship to spawn in the deep sea zone |
| deepsea.ghostship_edgemargin | 450 | Minimum distance in metres ghost ships must be from the deep sea boundary edge when spawning |
| deepsea.ghostship_mindist | 400 | Minimum distance in metres required between ghost ships |
| deepsea.ghostship_radius | 80 | Exclusion radius in metres around ghost ship |
| deepsea.hackablecrate_count | 1 | Number of hackable crates to spawn in the deep sea |
| deepsea.island_count | 6 | Number of islands to spawn in the deep sea zone |
| deepsea.island_edgemargin | 750 | Minimum distance in metres islands must be from the deep sea boundary edge when spawning |
| deepsea.island_mindist | 600 | Minimum distance in metres required between islands |
| deepsea.island_portal_terrain_distance | 750 | Distance in metres from the main island shore at which deep sea entrance portals are placed |
| deepsea.island_radius | 300 | Exclusion radius in metres around islands |
| deepsea.logs | False | (Generated) When enabled, outputs verbose deep sea system log messages (portal transitions, wipe events, entity moves) to the server log for debugging |
| deepsea.loot_respawn_scale | 1 | Population multiplier applied to the loot the deep sea will respawn over time. 1.0 = unchanged, 0.5 = half, 2.0 = double |
| deepsea.loot_scale | 1 | Population multiplier applied to the loot the deep sea spawns with. 1.0 = unchanged, 0.5 = half, 2.0 = double |
| deepsea.navmesh_spawninterval | 5 | When generating, the interval in seconds in between each island navmesh bake. Increase if you're experiencing lag when the deep sea is opening. |
| deepsea.openonserverwipe | False | Should the deep sea open as soon as the server wiped? |
| deepsea.rhib_count | 4 | Number of RHIB boat groups to spawn in the deep sea |
| deepsea.rhib_edgemargin | 1150 | Minimum distance in metres RHIB groups must be from the deep sea boundary edge when spawning |
| deepsea.rhib_mindist | 300 | Minimum distance in metres required between RHIB groups |
| deepsea.rhib_radius | 10 | Exclusion radius in metres around each RHIB group |
| deepsea.spawngroups_spawninterval | 0.15 | When generating, the interval in seconds in between each spawn groups fill (dwellings/crates/scientists on island, ghost ships). Increase if you're experiencing lag when the deep sea is opening. |
| deepsea.stricttransitionreposition | True | Ensure all players on a mounted boat are repositioned after a transition, if this is false we rely on parenting exclusively |
| deepsea.terrain_everywhere | False | Applies the deep sea terrain config and foliage to the whole map, not just inside the deep sea |
| deepsea.wipecooldownmax | 5400 | Maximum seconds before a deep sea re-opens after closing |
| deepsea.wipecooldownmin | 5400 | Minimum seconds before a deep sea re-opens after closing |
| deepsea.wipeduration | 10800 | Duration in seconds of the deep sea wipe |
| deepsea.wipeendphaseduration | 1800 | Duration in seconds of the final wipe phase, bad weather kicking in etc |
| deepsea.wiperadiationphaseduration | 300 | Seconds before radiation starts to ramp in before the deep sea wipe |
Commands 17
| Command | Description |
|---|---|
| deepsea.close | Initiates the deep sea closing sequence |
| deepsea.createdeepsea | Creates the deep sea manager entity on the server |
| deepsea.enterdeepsea | Teleports the player (or their mounted vehicle) into the deep sea |
| deepsea.leavedeepsea | Teleports the player (or their mounted vehicle) back to the main island from the deep sea. |
| deepsea.open | Initiates the deep sea opening sequence |
| deepsea.printboatteleports | Prints what players on the player's boat will be teleported to the deep sea |
| deepsea.printentitycount | Prints a breakdown of all entities currently in the deep sea |
| deepsea.printloot | Prints a breakdown of all loot containers, trees, and ore nodes currently in the deep sea |
| deepsea.printtimetowipe | Prints the current time remaining until the deep sea wipes |
| deepsea.settimetonextopening | Sets the time in seconds until the deep sea re-opens after a wipe |
| deepsea.settimetowipe | Sets the time in seconds until the deep sea wipe triggers |
| deepsea.spawnfloatingcityhere | Spawns a random floating city prefab at the player position |
| deepsea.spawnghostshiphere | Spawns a random ghost ship prefab at the player position |
| deepsea.spawnislandhere | Spawns a random deep sea island prefab at the player position |
| deepsea.spawnrhibgrouphere | Spawns a RHIB patrol boat group at the player position |
| deepsea.status | Prints the current deep sea status |
| deepsea.testportalspawnlocation | (Generated) Tests whether the calling player's current position is a valid portal spawn location; draws a green sphere if valid or red sphere if invalid with the given radius and duration in seconds |
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