entity ConVars

Every variable and command in the entity namespace that a Rust dedicated server lists, 19 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.

Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.

19 entries

Commands 19

CommandDescription
entity.countbyCount all entities created by provided users (separate users by space)
entity.debug_toggle(Generated) Toggles the debug info overlay for an entity by net ID, showing position, velocity, health, and network state in the world
entity.deletebyDestroy all entities created by provided users (separate users by space)
entity.deletebytextblockDestroy all entities created by users in the provided text block (can use with copied results from ent auth)
entity.find_entity(Generated) Lists all networked entities whose prefab path contains the given filter string in a formatted table; admin-only on client
entity.find_group(Generated) Lists all networked entities belonging to the given network group ID in a formatted table; admin-only on client
entity.find_id(Generated) Lists the networked entity with the given network entity ID in a formatted table; admin-only on client
entity.find_parent(Generated) Lists all networked entities that have the given network entity ID as their parent in a formatted table; admin-only on client
entity.find_radius(Generated) Lists all networked entities within the given radius in metres of the calling player in a formatted table; admin-only on client
entity.find_self(Generated) Lists all networked entities owned by the calling player (matched by network ID) in a formatted table; admin-only on client
entity.find_status(Generated) Lists all networked entities whose status string contains the given filter text in a formatted table; admin-only on client
entity.nudge(Generated) Applies a small positional nudge to an entity by net ID, useful for unsticking entities that are clipping into geometry
entity.set_battery_charge(Generated) Sets the charge level of an electric battery entity by net ID to the given percentage (0-100)
entity.spawn(Generated) Spawns a server entity by prefab name at a given world position and direction; returns the spawned entity net ID
entity.spawngrid(Generated) Spawns a grid of server entities by prefab name centred at a position; useful for stress-testing entity counts
entity.spawnitem(Generated) Spawns a dropped item entity server-side by item short name at a given world position
entity.spawnlootfrom(Generated) Spawns a copy of the loot table from one container prefab into the world at the calling player position
entity.spawnplantsSpawn every stage of every plant inside it's own planter, with an optional filter
entity.spawnvendor(Generated) Spawns a complete NPC vendor by vendor name - both the shopkeeper NPC and the invisible vending machine it needs - at the position the calling player is looking at

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