heli ConVars
Every variable and command in the heli namespace that a Rust dedicated server lists, 15 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.
Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.
15 entries
Variables 4
| ConVar | Value | Description |
|---|---|---|
| heli.bulletaccuracy | 2 | (Generated) Cone angle in degrees of the patrol helicopter gun spread; higher values make the helicopter less accurate |
| heli.bulletdamagescale | 1 | (Generated) Multiplier applied to all bullet damage dealt by the patrol helicopter; 1.0 = normal, 2.0 = double damage |
| heli.guns | 1 | (Generated) Number of gun hardpoints active on the patrol helicopter; set to 0 to disable its guns without despawning it |
| heli.lifetimeminutes | 30 | (Generated) How many minutes the patrol helicopter stays airborne before self-destructing; default is 30 minutes |
Commands 11
| Command | Description |
|---|---|
| heli.call | (Generated) Spawns and sends a patrol helicopter to the specified player or position, using the same logic as calltome but targeting another player |
| heli.calltome | (Generated) Orders the active patrol helicopter to fly to the calling admin position and attack there |
| heli.death | (Generated) Forces the active patrol helicopter to die immediately, triggering its death explosion and crash sequence |
| heli.drop | (Generated) Spawns a patrol helicopter at the calling admin position, bypassing the normal random spawn logic; primarily used for testing |
| heli.flee | (Generated) Orders the active patrol helicopter to immediately flee to a random distant location and disengage |
| heli.move | (Generated) Moves the active patrol helicopter to the calling admin current position without entering combat mode |
| heli.orbit | (Generated) Orders the active patrol helicopter to orbit around the calling admin current position |
| heli.orbitstrafe | (Generated) Orders the active patrol helicopter to orbit and strafe the calling admin position simultaneously |
| heli.patrol | (Generated) Orders the active patrol helicopter to resume normal patrol mode, following its randomised waypoint path across the map |
| heli.strafe | (Generated) Orders the active patrol helicopter to perform a strafing run on the calling admin current position |
| heli.testpuzzle | (Generated) Triggers the helicopter puzzle sequence (approach, puzzle activation, reward) for testing the helicopter monument puzzle |
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