heli ConVars

Every variable and command in the heli namespace that a Rust dedicated server lists, 15 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.

Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.

15 entries

Variables 4

ConVarValueDescription
heli.bulletaccuracy2(Generated) Cone angle in degrees of the patrol helicopter gun spread; higher values make the helicopter less accurate
heli.bulletdamagescale1(Generated) Multiplier applied to all bullet damage dealt by the patrol helicopter; 1.0 = normal, 2.0 = double damage
heli.guns1(Generated) Number of gun hardpoints active on the patrol helicopter; set to 0 to disable its guns without despawning it
heli.lifetimeminutes30(Generated) How many minutes the patrol helicopter stays airborne before self-destructing; default is 30 minutes

Commands 11

CommandDescription
heli.call(Generated) Spawns and sends a patrol helicopter to the specified player or position, using the same logic as calltome but targeting another player
heli.calltome(Generated) Orders the active patrol helicopter to fly to the calling admin position and attack there
heli.death(Generated) Forces the active patrol helicopter to die immediately, triggering its death explosion and crash sequence
heli.drop(Generated) Spawns a patrol helicopter at the calling admin position, bypassing the normal random spawn logic; primarily used for testing
heli.flee(Generated) Orders the active patrol helicopter to immediately flee to a random distant location and disengage
heli.move(Generated) Moves the active patrol helicopter to the calling admin current position without entering combat mode
heli.orbit(Generated) Orders the active patrol helicopter to orbit around the calling admin current position
heli.orbitstrafe(Generated) Orders the active patrol helicopter to orbit and strafe the calling admin position simultaneously
heli.patrol(Generated) Orders the active patrol helicopter to resume normal patrol mode, following its randomised waypoint path across the map
heli.strafe(Generated) Orders the active patrol helicopter to perform a strafing run on the calling admin current position
heli.testpuzzle(Generated) Triggers the helicopter puzzle sequence (approach, puzzle activation, reward) for testing the helicopter monument puzzle

Back to the list of all namespaces.

Skip the manual work: install the Panelra agent

Wipes, updates, restarts, plugins and crash alerts for your Rust servers, from one dashboard. One install command on your Linux host, no inbound ports for the agent.

Free during the open beta. Pricing will be announced before the beta ends.