inventory ConVars
Every variable and command in the inventory namespace that a Rust dedicated server lists, 31 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.
Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.
31 entries
Variables 2
| ConVar | Value | Description |
|---|---|---|
| inventory.disableattirelimitations | False | Disables all attire limitations, so NPC clothing and invalid overlaps can be equipped |
| inventory.stackable_item_ownership | False | (Generated) When enabled, ownership tracking is applied to stackable items; disabled by default due to performance cost; servers can enable for full ownership auditing |
Commands 29
| Command | Description |
|---|---|
| inventory.addownership | Add ownership to item |
| inventory.clearinventory | Clears the inventory of a target player. eg. inventory.clearInventory jim. Can take container names as arguments: --belt --wear --backpack |
| inventory.convertownership | Reduce ownership to item to allow new ownership to be added |
| inventory.copyto | Copies the players inventory to the player in front of them |
| inventory.defs | (Generated) Prints the names of all Steam inventory item definitions currently loaded from the Steam backend; useful for verifying skin/item definition state |
| inventory.deleteloadout | (Generated) Deletes a named admin loadout file from the server; requires admin or developer permissions; loadout name is passed as the first argument |
| inventory.deployloadout | Deploys the given loadout to a target player. eg. inventory.deployLoadout testloadout jim |
| inventory.deployloadoutinrange | Deploys a loadout to players in a radius eg. inventory.deployLoadoutInRange testloadout 30 |
| inventory.endloot | |
| inventory.equipslot | (Generated) Equips the belt/hotbar item at the given slot index for the calling admin or a named target player; requires admin or developer permissions |
| inventory.equipslottarget | (Generated) Equips the belt/hotbar slot at the given index for the player the admin is currently looking at; requires admin or developer permissions |
| inventory.give | {item} {amount} {condition} {skin} {container} {slot} |
| inventory.giveall | (Generated) Gives the specified item (by partial name) to every currently connected player on the server; broadcasts who issued the command in chat |
| inventory.givearm | {itemid} {amount} |
| inventory.givebp | (Generated) Gives the calling player a blueprint item for the specified item (by partial name); broadcasts the gift in chat unless the recipient is a developer |
| inventory.giveequip | {item} |
| inventory.giveid | {itemid} {amount} |
| inventory.giveto | {item} {player} {amount} {skin} |
| inventory.lighttoggle | |
| inventory.listloadouts | Prints all saved inventory loadouts |
| inventory.loadoutui_requestloadoutlist | (Generated) Reads the list of saved admin loadouts from disk and sends it to the requesting player's client as a JSON array for display in the loadout UI |
| inventory.pipetteid | (Generated) Checks whether the calling player has the specified item ID with the given skin ID in their inventory; used to validate pipette/skin matching server-side |
| inventory.reduceownership | Reduce ownership to item to allow new ownership to be added |
| inventory.reloaddefs | (Generated) Forces a reload of all Steam inventory item definitions from the Steam backend; use if definitions appear stale or missing after a store update |
| inventory.resetbp | (Generated) Resets all blueprints for the specified player (by name/Steam ID) back to the default unlocked set, removing any learned recipes |
| inventory.saveloadout | Saves the current equipped loadout of the calling player. eg. inventory.saveLoadout loaduoutname |
| inventory.set_item_image | (Generated) Sets the custom icon image ID on the item currently held by the calling player; the image ID refers to a server-side stored image used for custom item icons |
| inventory.setwornarmorslots | Set worn items to have maximum armor slots supported |
| inventory.unlockall | (Generated) Unlocks every craftable blueprint for the specified player (by name/Steam ID), giving them access to all recipes immediately |
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