ioentity ConVars

Every variable and command in the ioentity namespace that a Rust dedicated server lists, 13 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.

Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.

13 entries

Variables 12

ConVarValueDescription
ioentity.allow_on_boatsTrueAllows the deployment and usage of IO entities on player boats and tugboats.
ioentity.backtracking8(Generated) Number of IO update passes allowed to back-track and re-process changed entities each tick; higher values improve signal propagation speed
ioentity.debugbudgetFalsePrint out what is taking so long in the IO frame budget
ioentity.debugbudgetthreshold2Ignore frames with a lower ms than this while debugBudget is active
ioentity.framebudgetelectrichighpriorityms1
ioentity.framebudgetelectriclowpriorityms0.5
ioentity.framebudgetfluidms0.25
ioentity.framebudgetgenericms1
ioentity.framebudgetindustrialms0.25
ioentity.framebudgetkineticms1
ioentity.infiniteiopowerFalseAll player placed electrical entities will receive full power without needing to be plugged into anything
ioentity.responsetime0.1(Generated) Minimum interval in seconds between IO entity logic updates; controls how quickly electrical signals propagate through the network

Commands 1

CommandDescription
ioentity.debugqueue(Generated) Prints the current state of all IO entity processing queues showing queue type and pending entity counts; admin-only

Back to the list of all namespaces.

Skip the manual work: install the Panelra agent

Wipes, updates, restarts, plugins and crash alerts for your Rust servers, from one dashboard. One install command on your Linux host, no inbound ports for the agent.

Free during the open beta. Pricing will be announced before the beta ends.