ioentity ConVars
Every variable and command in the ioentity namespace that a Rust dedicated server lists, 13 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.
Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.
13 entries
Variables 12
| ConVar | Value | Description |
|---|---|---|
| ioentity.allow_on_boats | True | Allows the deployment and usage of IO entities on player boats and tugboats. |
| ioentity.backtracking | 8 | (Generated) Number of IO update passes allowed to back-track and re-process changed entities each tick; higher values improve signal propagation speed |
| ioentity.debugbudget | False | Print out what is taking so long in the IO frame budget |
| ioentity.debugbudgetthreshold | 2 | Ignore frames with a lower ms than this while debugBudget is active |
| ioentity.framebudgetelectrichighpriorityms | 1 | |
| ioentity.framebudgetelectriclowpriorityms | 0.5 | |
| ioentity.framebudgetfluidms | 0.25 | |
| ioentity.framebudgetgenericms | 1 | |
| ioentity.framebudgetindustrialms | 0.25 | |
| ioentity.framebudgetkineticms | 1 | |
| ioentity.infiniteiopower | False | All player placed electrical entities will receive full power without needing to be plugged into anything |
| ioentity.responsetime | 0.1 | (Generated) Minimum interval in seconds between IO entity logic updates; controls how quickly electrical signals propagate through the network |
Commands 1
| Command | Description |
|---|---|
| ioentity.debugqueue | (Generated) Prints the current state of all IO entity processing queues showing queue type and pending entity counts; admin-only |
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