net ConVars

Every variable and command in the net namespace that a Rust dedicated server lists, 8 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.

Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.

8 entries

Variables 8

ConVarValueDescription
net.global_network_debugFalseToggle printing time taken to send all global entities to client when they connect
net.global_networked_basesTrue(Generated) When enabled, base entities are networked to all clients regardless of distance; disabling restricts base updates to players within the normal visibility radius
net.limit_global_update_broadcastTrue(default) true = only broadcast to clients with global networking enabled, false = broadcast to every client regardless
net.network_group_debugFalseToggle checking network group bounds whenever an entity changes its network group
net.visdebugFalse(Generated) When enabled, logs network visibility group changes to the server console, showing when entities enter or leave a player visibility radius
net.visibilityradiusdeepsea10(Generated) Network visibility radius in grid cells used in the deep-sea zone; kept smaller than overworld to limit underwater entity update overhead
net.visibilityradiusfaroverride-1(Generated) Overrides the far network visibility radius in grid cells; -1 = use default; increase to send more distant entity updates to clients
net.visibilityradiusnearoverride-1(Generated) Overrides the near (high-priority) network visibility radius in grid cells; -1 = use default

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