net ConVars
Every variable and command in the net namespace that a Rust dedicated server lists, 8 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.
Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.
8 entries
Variables 8
| ConVar | Value | Description |
|---|---|---|
| net.global_network_debug | False | Toggle printing time taken to send all global entities to client when they connect |
| net.global_networked_bases | True | (Generated) When enabled, base entities are networked to all clients regardless of distance; disabling restricts base updates to players within the normal visibility radius |
| net.limit_global_update_broadcast | True | (default) true = only broadcast to clients with global networking enabled, false = broadcast to every client regardless |
| net.network_group_debug | False | Toggle checking network group bounds whenever an entity changes its network group |
| net.visdebug | False | (Generated) When enabled, logs network visibility group changes to the server console, showing when entities enter or leave a player visibility radius |
| net.visibilityradiusdeepsea | 10 | (Generated) Network visibility radius in grid cells used in the deep-sea zone; kept smaller than overworld to limit underwater entity update overhead |
| net.visibilityradiusfaroverride | -1 | (Generated) Overrides the far network visibility radius in grid cells; -1 = use default; increase to send more distant entity updates to clients |
| net.visibilityradiusnearoverride | -1 | (Generated) Overrides the near (high-priority) network visibility radius in grid cells; -1 = use default |
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