player ConVars
Every variable and command in the player namespace that a Rust dedicated server lists, 38 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.
Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.
38 entries
Variables 7
| ConVar | Value | Description |
|---|---|---|
| player.adminsafezonelooting | False | Should admins be allowed to loot incapacitated players (or their corpse / bag) in safe-zones? |
| player.dropbackpackondeath | True | (Generated) When enabled, players drop their backpack as a loot bag when they die; disable to prevent backpack loot from appearing on death |
| player.dropbackpackondowned | True | (Generated) When enabled, players drop their backpack when downed/wounded; disable to keep the backpack on the body until death or recovery |
| player.keepteaondeath | False | (Generated) When enabled, tea/buff effects active on a player at the time of death are carried over to their next life instead of being lost |
| player.tickrate_cl | 32 | |
| player.tickrate_sv | 16 | |
| player.woundforever | False | Whether the crawling state expires |
Commands 31
| Command | Description |
|---|---|
| player.abandonmission | |
| player.cinematic_gesture | |
| player.cinematic_play | |
| player.cinematic_stop | |
| player.clearhostile | Clear your hostile flag |
| player.copyrotation | |
| player.createskull | (Generated) Creates a human skull item named after the given player name (or a random name if none given) and gives it to the calling player's inventory |
| player.createtrophy | (Generated) Creates a trophy head bag item for the specified entity type (by prefab name) and gives it to the calling player; used to generate mount-style trophy items for testing |
| player.dismount | (Generated) Forces the specified player (by ID) to dismount from any vehicle or mountable they are currently seated in; admin/developer/cinematic mode only |
| player.fillwater | <fresh/salt/rads> - Fills up liquid container items in your hotbar as well as any liquid containers you are looking at |
| player.gesture_radius | (Generated) Forces all players within a given radius (including the caller) to play one of the specified gesture names chosen at random; admin only; args: radius gesture1 [gesture2...] |
| player.gesture_radius_notme | (Generated) Same as gesture_radius but excludes the calling admin from the gesture; forces all other players within the radius to perform a random gesture from the provided list |
| player.gotosleep | (Generated) Forces the specified sleeping player (by ID) to enter the sleep state; admin/developer/cinematic mode only; also works on bots |
| player.markhostile | (Generated) Marks the calling player as hostile immediately, triggering the hostile timer as if they had attacked another player; useful for testing hostile-state dependent behaviour |
| player.mount | |
| player.printpresence | (Generated) Prints the calling player's current time-category presence flags: whether they are in wilderness, base, monument, swimming, boating, or flying |
| player.printstats | (Generated) Prints detailed life-story stats for the calling player including time alive, distances travelled, damage taken/healed, kills, and per-weapon accuracy |
| player.ragdoll | optional param {player} |
| player.ragdollall | ragdolls |
| player.ragdollallbutme | ragdolls everyone except player |
| player.ragdollother | Ragdolls a player you're looking at |
| player.reloadweapons | (Generated) Fully reloads all projectile weapons, flamethrowers, and liquid weapons in every belt slot of the calling player; useful for testing without consuming ammo |
| player.resetmissions | Resets the saved missions progress of the given player |
| player.resetmissions_all | Resets the saved missions progress of all player states on this server (online and offline players). Must be entered as "resetmissions_all Y" to execute. |
| player.resetstate | Resets the PlayerState of the given player |
| player.stopgesture_radius | (Generated) Cancels any active gesture on all players within the specified radius of the calling admin; admin only; useful for stopping mass-gesture cinematics |
| player.swapseat | (Generated) Moves the specified player (by ID) to the given seat index on the vehicle they are mounted in; admin/developer/cinematic mode only |
| player.trigger_wildlife_trap | (Generated) Admin-only: triggers the trap-think logic on the wildlife trap the calling player is looking at within 5 metres, simulating a catch attempt for testing |
| player.unloadweapons | (Generated) Empties the ammo from all projectile weapons, flamethrowers, and liquid weapons in every belt slot of the calling player; useful for testing reload behaviour |
| player.wakeup | (Generated) Wakes up the specified sleeping player (by ID), ending their sleep state immediately; admin/developer/cinematic mode only |
| player.wakeupall | (Generated) Wakes up all sleeping players on the server at once; admin/developer/cinematic mode only; useful for clearing the sleeping player list after a wipe |
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