playerboat ConVars
Every variable and command in the playerboat namespace that a Rust dedicated server lists, 35 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.
Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.
35 entries
Variables 26
| ConVar | Value | Description |
|---|---|---|
| playerboat.aboardplayercheckinterval | 2 | (Generated) Interval in seconds between checks to determine whether any players are still aboard the boat |
| playerboat.anchoreddriftdelayseconds | 21600 | (Generated) Time in seconds after a boat is anchored before it becomes eligible for shore drift; default 21600s (6 hours) |
| playerboat.corpseseconds | 1800 | |
| playerboat.debugvis | False | (Generated) When enabled, draws debug visualisations for player boat state including drift target, shore direction, and power zones |
| playerboat.decayminutes | 720 | How long before a boat loses all its health while outside |
| playerboat.decaystartdelayminutes | 1440 | How long until decay begins after the boat was last used |
| playerboat.deepseatransitionpowerdowngraceduration | 10 | (Generated) Duration in seconds after entering the deep sea zone that a player boat has before its engine is powered down |
| playerboat.deployandeditanywhere | False | Allow Deploy & Edit anywhere in the ocean, bypassing location checks. |
| playerboat.destructiblewrecksenabled | True | |
| playerboat.dragbyangle_exponent | 0.4 | |
| playerboat.dragbyangle_maxcontrib | 50 | |
| playerboat.dragbyangle_maxdrag | 2.2 | |
| playerboat.dragbyangle_mincontrib | 5 | |
| playerboat.dragbyangle_mindrag | 0.65 | |
| playerboat.editenabled | True | |
| playerboat.enginepositioninfluences | 0.05 | 0 - 1 |
| playerboat.finisheditingenabled | True | |
| playerboat.hammerrepairenabled | True | |
| playerboat.maxblockcount | 180 | |
| playerboat.maxdeployablecount | 120 | |
| playerboat.orphansendimmediate | True | When enabled, deployables on boats send immediate network updates when orphaned during edit mode to prevent looping sounds from being killed |
| playerboat.placementupthreshold | 30 | (Generated) Maximum angle in degrees from vertical at which building blocks can be placed on a player boat; default 30 degrees |
| playerboat.powerdownonnoplayers | True | (Generated) When enabled, player boat engines are powered down when no players are aboard; prevents runaway unmanned boats |
| playerboat.sailpositioninfluence | 0.1 | 0 - 1 |
| playerboat.usedestructiblewreckstability | True | |
| playerboat.velocitymax | 15 |
Commands 9
| Command | Description |
|---|---|
| playerboat.kill_all_above_block_count | (Generated) Kills all player boats that have more building blocks than the given threshold; used for server cleanup |
| playerboat.kill_all_above_deployable_count | (Generated) Kills all player boats that have more deployed entities than the given threshold; used for server cleanup |
| playerboat.kill_io_deployables | Kills any IO entities deployed on boats. Not a fast command. Use sparingly when needed. |
| playerboat.kill_nonconvex_deployables | Kills any entities deployed on boats with non-convex colliders. Not a fast command. Use sparingly when needed. |
| playerboat.lookatdragbyangle | (Generated) Prints drag force debug data based on the angle between the boat heading and player look direction; admin-only |
| playerboat.print_nonconvex | Prints a list of boats with non-convex collider deployables. Not a fast command. Use sparingly when needed. |
| playerboat.print_stats | (Generated) Prints statistics about all player boats on the server including block counts, deployable counts, and resource totals |
| playerboat.setsailsopen | (Generated) Opens all sails on the player boat directly in front of the calling admin player; admin-only dev command |
| playerboat.sink | (Generated) Instantly kills the player boat directly in front of the calling admin player; admin-only dev command |
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