playerboat ConVars

Every variable and command in the playerboat namespace that a Rust dedicated server lists, 35 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.

Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.

35 entries

Variables 26

ConVarValueDescription
playerboat.aboardplayercheckinterval2(Generated) Interval in seconds between checks to determine whether any players are still aboard the boat
playerboat.anchoreddriftdelayseconds21600(Generated) Time in seconds after a boat is anchored before it becomes eligible for shore drift; default 21600s (6 hours)
playerboat.corpseseconds1800
playerboat.debugvisFalse(Generated) When enabled, draws debug visualisations for player boat state including drift target, shore direction, and power zones
playerboat.decayminutes720How long before a boat loses all its health while outside
playerboat.decaystartdelayminutes1440How long until decay begins after the boat was last used
playerboat.deepseatransitionpowerdowngraceduration10(Generated) Duration in seconds after entering the deep sea zone that a player boat has before its engine is powered down
playerboat.deployandeditanywhereFalseAllow Deploy & Edit anywhere in the ocean, bypassing location checks.
playerboat.destructiblewrecksenabledTrue
playerboat.dragbyangle_exponent0.4
playerboat.dragbyangle_maxcontrib50
playerboat.dragbyangle_maxdrag2.2
playerboat.dragbyangle_mincontrib5
playerboat.dragbyangle_mindrag0.65
playerboat.editenabledTrue
playerboat.enginepositioninfluences0.050 - 1
playerboat.finisheditingenabledTrue
playerboat.hammerrepairenabledTrue
playerboat.maxblockcount180
playerboat.maxdeployablecount120
playerboat.orphansendimmediateTrueWhen enabled, deployables on boats send immediate network updates when orphaned during edit mode to prevent looping sounds from being killed
playerboat.placementupthreshold30(Generated) Maximum angle in degrees from vertical at which building blocks can be placed on a player boat; default 30 degrees
playerboat.powerdownonnoplayersTrue(Generated) When enabled, player boat engines are powered down when no players are aboard; prevents runaway unmanned boats
playerboat.sailpositioninfluence0.10 - 1
playerboat.usedestructiblewreckstabilityTrue
playerboat.velocitymax15

Commands 9

CommandDescription
playerboat.kill_all_above_block_count(Generated) Kills all player boats that have more building blocks than the given threshold; used for server cleanup
playerboat.kill_all_above_deployable_count(Generated) Kills all player boats that have more deployed entities than the given threshold; used for server cleanup
playerboat.kill_io_deployablesKills any IO entities deployed on boats. Not a fast command. Use sparingly when needed.
playerboat.kill_nonconvex_deployablesKills any entities deployed on boats with non-convex colliders. Not a fast command. Use sparingly when needed.
playerboat.lookatdragbyangle(Generated) Prints drag force debug data based on the angle between the boat heading and player look direction; admin-only
playerboat.print_nonconvexPrints a list of boats with non-convex collider deployables. Not a fast command. Use sparingly when needed.
playerboat.print_stats(Generated) Prints statistics about all player boats on the server including block counts, deployable counts, and resource totals
playerboat.setsailsopen(Generated) Opens all sails on the player boat directly in front of the calling admin player; admin-only dev command
playerboat.sink(Generated) Instantly kills the player boat directly in front of the calling admin player; admin-only dev command

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