powergrid ConVars
Every variable and command in the powergrid namespace that a Rust dedicated server lists, 22 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.
Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.
22 entries
Variables 20
| ConVar | Value | Description |
|---|---|---|
| powergrid.enabled | True | |
| powergrid.fusedecayhighpop | 100 | Connected player count at or above which heavy fuses in the power plant decay at their normal rate. See fuseDecayLowPop. |
| powergrid.fusedecaylowpop | 10 | Connected player count at or below which heavy fuses in the power plant decay at fuseDecayLowPopScale times the normal rate. Decay rate scale rises linearly as pop increases to fuseDecayHighPop where scale returns to 1x. |
| powergrid.fusedecaylowpopscale | 0.25 | Multiplier on the decay rate of heavy fuses in the power plant while the connected player count is at or below fuseDecayLowPop. At 1 the player count has no effect on decay. |
| powergrid.fusefulldecaycount | 3 | How many of the worst condition heavy fuses in the power plant decay at the full rate (burning out after fuseLifespanSeconds). Every other inserted fuse decays slowly instead. If 0 no fuse ever decays at the full rate. |
| powergrid.fuselifespanseconds | 9600 | How long a heavy fuse plugged into the power plant lasts while it is decaying at the full rate (how long the worst fuses in the power plant survive for). If <= 0 then fuses last forever. |
| powergrid.fuseslowdecayfractionmax | 0.12 | Maximum fraction (0-1) of the full decay rate applied to heavy fuses that aren't one of the worst fuseFullDecayCount. See fuseSlowDecayFractionMin. |
| powergrid.fuseslowdecayfractionmin | 0.08 | Minimum fraction (0-1) of the full decay rate applied to heavy fuses that aren't one of the worst fuseFullDecayCount. Each fuse rolls its own fraction between fuseSlowDecayFractionMin and fuseSlowDecayFractionMax and keeps it for its lifetime. |
| powergrid.greenrecyclerfullefficiencystage | -1 | |
| powergrid.marketplacechargecapacity | 100 | Charge capacity of a drone marketplace's power buffer. A marketplace charges this up from the power plant and bleeds it back out whenever the plant stops carrying it. |
| powergrid.marketplacechargeperfuse | 0.01 | Charge a drone marketplace gains every second for each heavy fuse inserted at the power plant, once there are at least marketplaceMinimumFusesToCharge of them. |
| powergrid.marketplacedrainrate | 0.05 | Charge a drone marketplace loses every second while there are no heavy fuses inserted at the power plant. A single fuse is enough to stop the bleed. |
| powergrid.marketplaceminimumfusestocharge | 4 | Heavy fuses that have to be inserted at the power plant before a drone marketplace starts charging. Below this it holds whatever charge it has without building any more. |
| powergrid.marketplacerequiredchargefraction | 0.5 | Fraction (0-1) of its capacity a drone marketplace needs charged to accept orders. Sets both how long a cold marketplace takes to come online and how long a full one keeps running after the power plant drops out. |
| powergrid.powerlinebasepoweroutput | 5 | Starting power output of powerline poles when 1 heavy fuse is inserted at the power plant. |
| powergrid.powerlinemaxpoweroutput | 50 | Power output of powerline poles when all possible heavy fuses are inserted at the power plant. |
| powergrid.simulatepowerplantfuses | 0 | |
| powergrid.stagechangeworkqueuebudget | 0.1 | Max time per frame (ms) to spend notifying powergrid entities of a stage change. |
| powergrid.stagechangeworkqueuedelaybetweenjobs | 0 | Time to wait (s) between each individual entity getting notified of a powergrid stage change. Higher values will delay the time it takes for all entities to receive notification of a stage change. Entities can skip this wait with stageChangeWorkQueueGroupJobsDistance |
| powergrid.stagechangeworkqueuegroupjobsdistance | 20 | If a powergrid entity is within this range of the first powergrid entity to receive a stage change update this frame, then that entity will also receive an update (skipping stageChangeWorkQueueTimeBetweenJobs) |
Commands 2
| Command | Description |
|---|---|
| powergrid.fusestatus | |
| powergrid.status |
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