profile ConVars

Every variable and command in the profile namespace that a Rust dedicated server lists, 39 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.

Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.

39 entries

Variables 29

ConVarValueDescription
profile.command_lagspike_threshold40
profile.exportintervals1800(Generated) Interval in seconds between automatic exports of server profiler data to disk; lower values provide more frequent snapshots at a higher I/O cost
profile.immediatemodeenabledFalse(Generated) When enabled, the server native profiler runs in immediate mode, capturing every frame rather than sampling; more accurate but higher overhead
profile.notifyonmainalloccount0(Generated) Main-thread allocation count threshold per tick for profiler notifications; 0 = disabled; helps isolate main-thread GC pressure
profile.notifyonmainmemkb0(Generated) Main-thread memory usage threshold in kilobytes for profiler notifications; 0 = disabled
profile.notifyontotalalloccount16000(Generated) Allocation count threshold (per profiler tick) above which the native continuous profiler fires a notification; useful for detecting unexpected allocation spikes
profile.notifyontotalmemkb12288(Generated) Total managed memory threshold in kilobytes above which the native profiler fires a notification; helps detect memory leaks during long server runs
profile.notifyonworkeralloccount0(Generated) Worker-thread allocation count threshold per tick for profiler notifications; 0 = disabled; helps detect background task GC pressure
profile.notifyonworkermemkb0(Generated) Worker-thread memory usage threshold in kilobytes for profiler notifications; 0 = disabled
profile.profiling_entities00 = off, 1 = spawn/kill, 2 = spawn/kill per entity, 3 = count every '5 min'
profile.profiling_entity_count_interval300How frequently to count all entities across the server
profile.profiling_fixed_invokes00 = off, 1 = stats per frame, 2 = stats per method
profile.profiling_invokes00 = off, 1 = stats per frame, 2 = stats per method
profile.profiling_lagspikesFalseRecord inbound RPC & ConsoleCommands that cause lag spikes
profile.profiling_packetsFalseRecord type of packets inbound/outbound per frame
profile.profiling_ping0Raknet statistics, 0 = off, 2 = per connection
profile.profiling_ping_interval1How often to flush raknet stats per second
profile.profiling_ping_per_frame30
profile.profiling_rcon00 = off, 1 = count per frame, 2 = connection attempts, 3 = messages
profile.profiling_rcon_message_length512Clamp the length of logged RCON messages to prevent the profiler from being flooded with large messages
profile.profiling_work_queueFalseRecord execution time of ObjectWorkQueues per frame
profile.quietFalseControls whether perfsnapshot commands emit chat messages
profile.rcon_lagspike_threshold40
profile.rpc_lagspike_threshold40
profile.runtime_profiling00 = off, 1 = basic, 2 = everything. This will reset all profiling convars, however they can be modified afterwards
profile.runtime_profiling_interval60
profile.runtime_profiling_persistFalseEnable to allow runtime profiling to persist across restarts
profile.runtime_profiling_pool_flush_interval300How often to flush pooling stats in seconds
profile.runtime_profiling_pooling00 = off, 1 = flush every 5 minutes

Commands 10

CommandDescription
profile.countsyncmoveentities(Generated) Counts and prints all entities that use synchronous movement updates grouped by prefab, helping identify expensive per-frame entity movers
profile.dump_profile_recorders(Generated) Dumps all available Unity Profiler recorder handles to CSV format showing name, category, unit type, and flags; useful for discovering available performance metrics
profile.flush_analytics(Generated) Flushes any buffered analytics events immediately to the analytics backend rather than waiting for the next scheduled flush
profile.perfsnapshotprofile.perfsnapshot [delay=15, int] [name='Profile', str, no extension, max 32chars] [frames=10, int, max 10] [debug=false, dumps a binary snapshot as well] Will produce a JSON perf snapshot of <frames> that can be viewed in Perfetto or similar tools
profile.perfsnapshot_streamprofile.perfsnapshot_stream [name='Profile', str, no extension, max 32chars] [MainCap=32, int, max 256, buffer size for Main thread in Megabytes] [WorkerCap=8, int, max 256, buffer size for each Worker thread in Megabytes] [debug=false, dumps a binary snapshot as well] Will stream <mainCap>MB worth of data and generate a JSON snapshot that can be viewed in Perfetto or similar tools
profile.resetexportinterval(Generated) Resets the profiler export interval timer, causing the next export to happen after a full ExportIntervalS from now
profile.start(Generated) Starts recording a Unity Profiler binary log to a timestamped file in the profile/ folder; requires ENABLE_PROFILER build flag
profile.stop(Generated) Stops the active Unity Profiler binary log recording and finalises the file
profile.stopwatchingallocsStops tracking of allocations
profile.watchallocsParams: [Name = 'Allocs'] [maxStackDepth = 16]. Starts tracking of allocs, dumping a [Name].json.gz record once conditions are met

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