relationshipmanager ConVars

Every variable and command in the relationshipmanager namespace that a Rust dedicated server lists, 22 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.

Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.

22 entries

Variables 6

ConVarValueDescription
relationshipmanager.contactsTrue
relationshipmanager.forgetafterminutes960(Generated) Time in minutes after which relationship/contacts data for players who have not been seen is forgotten and removed
relationshipmanager.maxplayerrelationships128(Generated) Maximum number of relationship entries (contacts) each player can store; older entries are evicted when the limit is reached
relationshipmanager.maxteamsize8(Generated) Maximum number of players allowed in a single team; 0 = teams disabled; changing this at runtime updates all active teams
relationshipmanager.mugshotupdateinterval300(Generated) Interval in seconds between mugshot (contact portrait) refresh attempts for known players
relationshipmanager.seendistance10(Generated) Distance in metres within which two players must be for a 'seen' relationship event to be recorded

Commands 16

CommandDescription
relationshipmanager.acceptinvite
relationshipmanager.addtoteam(Generated) Adds the calling player to their existing team, creating the team entry if needed
relationshipmanager.createandaddtoteam(Generated) Creates a new team with the calling player and adds the specified player (by UID) to it; returns status string
relationshipmanager.fakeinvite(Generated) Sends a fake team invite from the given team ID to the calling player; used for testing team invite UI flow
relationshipmanager.forceaddtoteamAdds a player to a team whether they are on the server or not
relationshipmanager.kickmember
relationshipmanager.leaveteam
relationshipmanager.promote
relationshipmanager.promote_id
relationshipmanager.rejectinvite
relationshipmanager.sendinvite
relationshipmanager.sendofflineinvite
relationshipmanager.sleeptoggle(Generated) Toggles the sleep/wake state of the entity the calling admin player is looking at (within 5m); admin-only
relationshipmanager.trycreateteam(Generated) Creates a new team with the calling player as leader; fails if teams are disabled (maxTeamSize == 0)
relationshipmanager.wipe_all_contacts(Generated) Wipes all relationship contacts data for every player on the server; admin-only
relationshipmanager.wipecontacts(Generated) Wipes all relationship contacts data for the calling player

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