territory ConVars

Every variable and command in the territory namespace that a Rust dedicated server lists, 12 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.

Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.

12 entries

Variables 3

ConVarValueDescription
territory.hexsize50Hex cell size in metres (centre to corner). Changing it rebuilds the grid and wipes ownership
territory.offsetx0Shifts the whole territory grid east/west in metres. Painted cells move with it
territory.offsetz0Shifts the whole territory grid north/south in metres. Painted cells move with it

Commands 9

CommandDescription
territory.clearClear all territory ownership
territory.createfactionCreate a faction, or recolour an existing one: territory.createfaction <name> <html colour, e.g. #FF0000 or #FF0000B0>
territory.destroyRemove the territory grid entirely
territory.factionsList created factions and their colours
territory.fillFill every hex cell: territory.fill <faction name|none>
territory.setatSet the hex cell containing a world position: territory.setat <x> <z> <faction name|none>
territory.setcellSet a hex cell by index: territory.setcell <cell> <faction name|none>
territory.sethereSet the hex cell at your position: territory.sethere <faction name|none>
territory.stateReturns a JSON report of the territory grid: dimensions, offsets and a per-faction breakdown (cells held, share of claimed land, region counts) sorted by holdings

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