territory ConVars
Every variable and command in the territory namespace that a Rust dedicated server lists, 12 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.
Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.
12 entries
Variables 3
| ConVar | Value | Description |
|---|---|---|
| territory.hexsize | 50 | Hex cell size in metres (centre to corner). Changing it rebuilds the grid and wipes ownership |
| territory.offsetx | 0 | Shifts the whole territory grid east/west in metres. Painted cells move with it |
| territory.offsetz | 0 | Shifts the whole territory grid north/south in metres. Painted cells move with it |
Commands 9
| Command | Description |
|---|---|
| territory.clear | Clear all territory ownership |
| territory.createfaction | Create a faction, or recolour an existing one: territory.createfaction <name> <html colour, e.g. #FF0000 or #FF0000B0> |
| territory.destroy | Remove the territory grid entirely |
| territory.factions | List created factions and their colours |
| territory.fill | Fill every hex cell: territory.fill <faction name|none> |
| territory.setat | Set the hex cell containing a world position: territory.setat <x> <z> <faction name|none> |
| territory.setcell | Set a hex cell by index: territory.setcell <cell> <faction name|none> |
| territory.sethere | Set the hex cell at your position: territory.sethere <faction name|none> |
| territory.state | Returns a JSON report of the territory grid: dimensions, offsets and a per-faction breakdown (cells held, share of claimed land, region counts) sorted by holdings |
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