vehicle ConVars
Every variable and command in the vehicle namespace that a Rust dedicated server lists, 31 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.
Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.
31 entries
Variables 12
| ConVar | Value | Description |
|---|---|---|
| vehicle.boat_corpse_seconds | 300 | |
| vehicle.carwrecks | True | Determines whether modular cars turn into wrecks when destroyed, or just immediately gib. Default: true |
| vehicle.cinematictrains | False | If true, trains always explode when destroyed, and hitting a barrier always destroys the train immediately. Default: false |
| vehicle.deepseaportal_boundary_force_start_distance | 10 | (Generated) Distance in metres from a deep-sea portal boundary at which the repulsion force activates for vehicles |
| vehicle.disable_wheels_when_sleeping | True | (Generated) When enabled, wheel colliders are disabled on vehicles that have gone to sleep in the physics engine, reducing CPU overhead for parked vehicles |
| vehicle.padrepairsrequired | True | Whether repairable vehicle pads (eg. the Air Wolf helipad) have to be rebuilt with a hammer before their vendor will sell. When disabled, pads spawn already rebuilt and players cannot repair them. |
| vehicle.train_accel_force | 50000 | Acceleration force used by vehicle.train_speed (default 50000, same as train engine force) |
| vehicle.train_brake_force | 50000 | Braking force used by vehicle.train_stop (default 50000, same as train engine force) |
| vehicle.trainskeeprunning | False | Determines whether trains stop automatically when there's no-one on them. Default: false |
| vehicle.vehiclesdroploot | True | Determines whether vehicles drop storage items when destroyed. Default: true |
| vehicle.world_boundary_force_offset | 25 | (Generated) Additional offset applied to the world boundary force zone, extending the buffer zone inside the boundary before the force ramps up |
| vehicle.world_boundary_force_start_distance | 100 | (Generated) Distance in metres from the world boundary at which a repulsion force starts pushing vehicles back inward; prevents vehicles from leaving the playable area |
Commands 19
| Command | Description |
|---|---|
| vehicle.autohover | (Generated) Toggles auto-hover mode on the mini-helicopter the calling player is piloting, maintaining altitude automatically without pilot input |
| vehicle.boatdriftinfo | Print out boat drift status for all boats |
| vehicle.fixcars | Fixes up vehicles within 10m of the player by repairing to full hp, adding fuel to engines, and more |
| vehicle.killboats | (Generated) Destroys all boat vehicles (rowboats, RHIBs) currently spawned on the server |
| vehicle.killcars | (Generated) Destroys all modular car vehicles currently spawned on the server |
| vehicle.killdrones | (Generated) Destroys all drone vehicles currently spawned on the server |
| vehicle.killminis | (Generated) Destroys all minicopter vehicles currently spawned on the server |
| vehicle.killmotorbikes | (Generated) Destroys all motorbike vehicles currently spawned on the server |
| vehicle.killpushbikes | (Generated) Destroys all push bike vehicles currently spawned on the server |
| vehicle.killscraphelis | (Generated) Destroys all scrap transport helicopter vehicles currently spawned on the server |
| vehicle.killtrains | (Generated) Destroys all train vehicles currently spawned on the server |
| vehicle.setrepairablepads | Forces every repairable vehicle pad on the map to be rebuilt, or pass false to wreck them again. |
| vehicle.stop_all_trains | (Generated) Immediately stops all train entities on the server, zeroing their speed; useful for clearing deadlocked train paths |
| vehicle.swapseats | |
| vehicle.swaptoseat | |
| vehicle.train_list | List all train engines with their entity IDs and current speeds. |
| vehicle.train_speed | Set a train's target speed in km/h. Usage: vehicle.train_speed <km/h> (look-at) or vehicle.train_speed <id> <km/h>. Negative = reverse. |
| vehicle.train_speed_all | Set all trains to the same target speed in km/h. Usage: vehicle.train_speed_all <km/h>. Negative = reverse. |
| vehicle.train_stop | Gradually brake a train to a stop. Usage: vehicle.train_stop (look-at) or vehicle.train_stop <id>. |
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