vehicle ConVars

Every variable and command in the vehicle namespace that a Rust dedicated server lists, 31 in all, with the help text it printed and the value we read. How to set them is on the ConVar overview.

Recorded on Rust build 25582902, . Values are what that server returned, which is not always the default.

31 entries

Variables 12

ConVarValueDescription
vehicle.boat_corpse_seconds300
vehicle.carwrecksTrueDetermines whether modular cars turn into wrecks when destroyed, or just immediately gib. Default: true
vehicle.cinematictrainsFalseIf true, trains always explode when destroyed, and hitting a barrier always destroys the train immediately. Default: false
vehicle.deepseaportal_boundary_force_start_distance10(Generated) Distance in metres from a deep-sea portal boundary at which the repulsion force activates for vehicles
vehicle.disable_wheels_when_sleepingTrue(Generated) When enabled, wheel colliders are disabled on vehicles that have gone to sleep in the physics engine, reducing CPU overhead for parked vehicles
vehicle.padrepairsrequiredTrueWhether repairable vehicle pads (eg. the Air Wolf helipad) have to be rebuilt with a hammer before their vendor will sell. When disabled, pads spawn already rebuilt and players cannot repair them.
vehicle.train_accel_force50000Acceleration force used by vehicle.train_speed (default 50000, same as train engine force)
vehicle.train_brake_force50000Braking force used by vehicle.train_stop (default 50000, same as train engine force)
vehicle.trainskeeprunningFalseDetermines whether trains stop automatically when there's no-one on them. Default: false
vehicle.vehiclesdroplootTrueDetermines whether vehicles drop storage items when destroyed. Default: true
vehicle.world_boundary_force_offset25(Generated) Additional offset applied to the world boundary force zone, extending the buffer zone inside the boundary before the force ramps up
vehicle.world_boundary_force_start_distance100(Generated) Distance in metres from the world boundary at which a repulsion force starts pushing vehicles back inward; prevents vehicles from leaving the playable area

Commands 19

CommandDescription
vehicle.autohover(Generated) Toggles auto-hover mode on the mini-helicopter the calling player is piloting, maintaining altitude automatically without pilot input
vehicle.boatdriftinfoPrint out boat drift status for all boats
vehicle.fixcarsFixes up vehicles within 10m of the player by repairing to full hp, adding fuel to engines, and more
vehicle.killboats(Generated) Destroys all boat vehicles (rowboats, RHIBs) currently spawned on the server
vehicle.killcars(Generated) Destroys all modular car vehicles currently spawned on the server
vehicle.killdrones(Generated) Destroys all drone vehicles currently spawned on the server
vehicle.killminis(Generated) Destroys all minicopter vehicles currently spawned on the server
vehicle.killmotorbikes(Generated) Destroys all motorbike vehicles currently spawned on the server
vehicle.killpushbikes(Generated) Destroys all push bike vehicles currently spawned on the server
vehicle.killscraphelis(Generated) Destroys all scrap transport helicopter vehicles currently spawned on the server
vehicle.killtrains(Generated) Destroys all train vehicles currently spawned on the server
vehicle.setrepairablepadsForces every repairable vehicle pad on the map to be rebuilt, or pass false to wreck them again.
vehicle.stop_all_trains(Generated) Immediately stops all train entities on the server, zeroing their speed; useful for clearing deadlocked train paths
vehicle.swapseats
vehicle.swaptoseat
vehicle.train_listList all train engines with their entity IDs and current speeds.
vehicle.train_speedSet a train's target speed in km/h. Usage: vehicle.train_speed <km/h> (look-at) or vehicle.train_speed <id> <km/h>. Negative = reverse.
vehicle.train_speed_allSet all trains to the same target speed in km/h. Usage: vehicle.train_speed_all <km/h>. Negative = reverse.
vehicle.train_stopGradually brake a train to a stop. Usage: vehicle.train_stop (look-at) or vehicle.train_stop <id>.

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